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PoCats Get PoCats

Hold the can. Let go when the cat reaches it.

Try the hold-and-release interaction in this browser demo. Hold the can while the cat approaches, then release as it reaches the tin.

Cat locked

Watch one pass, then hold the can yourself.

The window is the app's own: 0.49 to 0.61 of the cat's walk.

What the cat is telling you

Press and hold. The cat does the same five things every time, in the same order, so you can learn it in one pass and get better at it for a hundred more.

Stops and staresIt has noticed the tin and is deciding about you. Nothing you do here matters.
Creeps, tail upA tail-up approach is a friendly one. It is coming.
Crouches and wigglesThe tell. About a third of a second before the window opens, and the tin starts to glow.
Nose on the tinThe window. A quarter of a second of an almost still cat. Let go.
Saunters offToo late. It walks past, off the edge, and comes back for another pass while you hold.

Every release gets a name

The app never says you failed. It tells you what the cat did, because that is both truer and kinder, and because it tells you exactly what to change.

StampWhat it meansWhat happens
PurrfectDead centre of the window.A catch, with the best rarity odds a throw can have.
NiceInside the window.A catch. The cat stays and eats.
Too soonLet go before its nose arrived.You spooked it. It bolts, and the can is spent.
Too slowHeld on after the sniff.It lost interest and walked off. The can is spent.

Why it is timing and not luck

A release inside the window always catches. There is no hidden dice roll behind it, no rarity gate that quietly refuses you, and nothing you can buy that widens it. If you let go at the right moment you get the cat, and if you do not, you get a very clear picture of why.

Where the timing does matter is rarity. How close to the centre you released feeds the odds of an Uncommon, a Rare or a Legendary, alongside how confident the scan was and whether you are standing somewhere you have caught a cat before.

A quarter of a second, and it warns you

The window is about a quarter of a second long, which sounds impossible until you see what surrounds it. The cat is almost still inside it, moving a few pixels rather than crossing the screen. Before it opens, the crouch and the wiggle telegraph it by about a third of a second. And the app scores your release from where the cat was a moment before your finger actually left the glass, because that is the moment you decided, not the moment the hardware noticed.

Where snack cans come from

  • Eight in the bag to start with, and one back every four hours.
  • The daily reward ladder pays cans on most days of the week.
  • A fully unwound yarn ball opens for cans and coins.
  • Coins trade for cans in the shop, up to three a day.
  • The Club raises the bag to twelve and the refill to every two hours.
What is a Purrfect catch?

A release in the dead centre of the window. It is stamped Purrfect and gives the best rarity odds a throw can have. A release anywhere else inside the window is stamped Nice and still catches the cat.

Why did the cat walk off?

You held on too long. Once the cat has had its sniff it loses interest and saunters away, which is stamped Too slow. Letting go before it arrives is stamped Too soon, and the cat bolts.

Does a miss cost a snack can?

A real throw does, whether it lands or not. A fumble does not: if you let go before the cat has properly set out, the app treats it as no throw at all, tells you to hold longer, and spends nothing.

Can I make the catch easier?

Your first two cats are given a slightly slower walk while you learn. Nothing you can buy changes the speed, the window or the odds.

Go and find something to hold a can at

The catch is fifteen seconds. The walk to the cat is the rest of it.